StarCraft improved upon its predecessor Warcraft II, which showcased two really very similar playable factions, by introducing asymmetry involving the models and systems accessible to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered inside the lesser-regarded 1996 SSI release War Wind. The device varieties https://cesar730e7.laowaiblog.com/29197037/what-does-starcraft-mean